aw fuck not this asshole again (
trollophoroi) wrote in
netslum2023-07-29 02:00 pm
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un: fandaniel
[ This little forum post comes well after he's had his fun at the party, but it does come, and it's a good thing the forums are text because if people could hear how gleeful he was... ]
Hello all!
I am afraid I must admit to something terrible! I may have found an incredibly deadly debuff that simply did not fall off of me when I returned to the Root Town. It would seem it affects NPCs as well as players, but the NPCs simply would not die and reset themselves!
Oopsie.
Do you think this counts as a bug or a feature? Should I report it? I took it to a few more places in town to make certain of what I was seeing, of course! Could anyone confirm this is what they were seeing, too? (:
[ Yeah, yeah, he made a point to spread that chaos before admitting what happened. He's just being a good beta tester, though, right? Right! ]
Hello all!
I am afraid I must admit to something terrible! I may have found an incredibly deadly debuff that simply did not fall off of me when I returned to the Root Town. It would seem it affects NPCs as well as players, but the NPCs simply would not die and reset themselves!
Oopsie.
Do you think this counts as a bug or a feature? Should I report it? I took it to a few more places in town to make certain of what I was seeing, of course! Could anyone confirm this is what they were seeing, too? (:
[ Yeah, yeah, he made a point to spread that chaos before admitting what happened. He's just being a good beta tester, though, right? Right! ]
no subject
Very much so. We'll simply have to see how the different classes turn out as they increase the level cap and we get more and more spells and skills. We'll also be able to see what classes pair well.
While I would prefer 1v1, 2v2 or even 3v3 could be fun, provided one finds the right people to team with~
no subject
Maybe on general release when there are enough players. It'd definitely be more tactically interesting.
Until then we shall remain, blasting away. ["Brainless DPS", as Owen called it.]
no subject
But until then! I shall have to be content with what we do get to test out.
I imagine all the various elemental types our avatars have been saddled with will play a large part.
no subject
I do wonder what other aspects of the game our elemental affinities will effect.
no subject
The possibilities may not be limitless but there must be quite a few out there.
no subject
Currently, weapon and equipment abilities would likely be the only way for us to do that. Although, I've seen more debuffs than buffs discovered thus far....
[You know. Like this one.]
no subject
There's a lot to expand upon if they ever do. I certainly hope they will take that initiative if they already aren't working on it.
And perhaps add a few Dark spells for Shadow Warlocks~
I feel like just another mage right now.
no subject
Although that is likely an effect of our current levels. I was always prepared for this to be a class that shines in the higher levels, though.
no subject
no subject